AI Insights · Timothy · July 2024
Top 5 Roguelike Games on iOS in South America - Q2 2024
The second quarter of 2024 saw significant performance trends for the top 5 roguelike games on iOS in South America, with varying metrics for downloads, revenue, and active users.
The second quarter of 2024 has showcased some fascinating trends for the top 5 roguelike games on the iOS platform in South America. Here’s a detailed look at the performance metrics for these games, based on data from Sensor Tower.
Epic War:Collect Balls, developed by Genesis Network, saw a notable peak in weekly downloads during the week of April 29, reaching approximately 47.4K. However, the following weeks experienced a sharp decline, culminating in negligible downloads by the end of June. Revenue-wise, the game experienced fluctuations, peaking at around $2.4K in the week of April 22. The active user base remained relatively stable, peaking at 117.4K in late April before stabilizing around 85K towards the end of June.
Titan War: spin&kill, published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, had a significant surge in weekly downloads mid-quarter, reaching 29.3K in the week of June 10. Weekly revenue fluctuated throughout the quarter, peaking at approximately $6.4K in early April. Active users saw a steady increase, peaking at around 118.3K by mid-June.
Hero Wars: Alliance RPG from Nexters Global LTD maintained a consistent revenue stream, with a notable peak of $37.6K in mid-May. Downloads showed a moderate upward trend, peaking at 8.1K in the week of May 13. Active users fluctuated slightly but remained stable, averaging around 22K.
Level Devil - NOT A Troll Game, developed by Unept, experienced a steady increase in weekly downloads towards the end of the quarter, peaking at 6.1K in the last week of June. Revenue remained minimal but saw a slight peak at $122 in early May. Active users saw a notable increase towards the end of June, reaching approximately 21.2K.
Hades - NETFLIX, published by Netflix, Inc., had a significant spike in downloads mid-April, peaking at 14.9K. Revenue remained relatively low, with minor fluctuations, peaking at $143 in mid-April. Active users showed a declining trend, starting from 24.7K in mid-April and settling at around 12K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower. The performance trends reflect the dynamic nature of the gaming market and user engagement in South America.